More verb handling tidbits

As promised in the previous post, I said I would discuss some of the other features in my verb handling framework. Strong nouns Often there are multiple objects of the same type in a room. A common scenario… Read More

Verb handling in Cascadia Quest

In this post, I’ll go over some of how verb handling works in Cascadia Quest (as opposed to my older game Snail Trek). The problem Given that the bulk of the game consists of responses to actions on… Read More

2d polygon pathfinding.

Welcome to the first post in the dev blog for Cascade Quest! You can expect semi-regular posts about behind-the-scenes implementation details, new artwork, or any other interesting updates. Let’s get started on the first topic: pathfinding! Character movement In the… Read More