Posted on February 23, 2019
More verb handling tidbits
As promised in the previous post, I said I would discuss some of the other features in my verb handling framework. Strong nouns Often there are multiple objects of the same type in a room. A common scenario… Read More
Posted on February 18, 2019
Verb handling in Cascadia Quest
In this post, I’ll go over some of how verb handling works in Cascadia Quest (as opposed to my older game Snail Trek). The problem Given that the bulk of the game consists of responses to actions on… Read More
Posted on June 29, 2017
Seattle Retro Games Expo
At the Seattle Retro Games Expo on June 17-18, I demoed Cascade Quest to the public for the first time. It was a great experience, and a great way to get feedback from a subset of the gaming… Read More
Posted on May 4, 2017
Text parser autosuggest
The text parser in Cascade Quest is similar to those in the old Sierra games, and decomposes a user’s input into a grammatical tree which is then matched against clauses in the game’s scripts. This won’t be a… Read More